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Cat Warrior Token  
Creature — Cat Warrior 2/1
Cataclysm Sorcery
4 versions
Sorcery
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
Cataclysmic Gearhulk Artifact Creature
8 versions
Artifact Creature — Construct 4/5
Vigilance
When this creature enters, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
Catapult Master Creature
2 versions
Creature — Human Soldier 3/3
Tap five untapped Soldiers you control: Exile target creature.
Catapult Squad Creature
Creature — Human Soldier 2/1
Tap two untapped Soldiers you control: This creature deals 2 damage to target attacking or blocking creature.
Catastrophe Sorcery
The Brothers' War
3 versions
Sorcery
Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
Cathar Commando Creature
6 versions
Creature — Human Soldier 3/1
Flash
%1, Sacrifice this creature: Destroy target artifact or enchantment.
Cathar's Call Enchantment
3 versions
Enchantment — Aura
Enchant creature
Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."
Cathar's Companion Creature
Dogs
3 versions
Creature — Dog 3/1
Whenever you cast a noncreature spell, this creature gains indestructible until end of turn.
Cathars' Crusade Enchantment
9 versions
Enchantment
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Cathedral Membrane Artifact Creature
Artifact Creature — Phyrexian Wall 0/3
(%PW can be paid with either %W or 2 life.)
Defender
When this creature dies during combat, it deals 6 damage to each creature it blocked this combat.
Cathedral Sanctifier Creature
2 versions
Creature — Human Cleric 1/1
When this creature enters, you gain 3 life.
Caught in the Brights Enchantment
Vehicles
3 versions
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
When a Vehicle you control attacks, exile enchanted creature.
Cavalier of Dawn Creature
Aetherdrift
5 versions
Creature — Elemental Knight 4/6
Vigilance
When this creature enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.
When this creature dies, return target artifact or enchantment card from your graveyard to your hand.
Cavalry Drillmaster Creature
Blink / Teamwork
2 versions
Creature — Human Knight 2/1
When this creature enters, target creature gets +2/+0 and gains first strike until end of turn.
Cavalry Master Creature
Creature — Human Knight 3/3
Flanking
Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)
Cavalry Pegasus Creature
3 versions
Creature — Pegasus 1/1
Flying
Whenever this creature attacks, each attacking Human gains flying until end of turn.
Cease-Fire Instant
Instant
Target player can't cast creature spells this turn.
Draw a card.
Ceaseless Conflict Sorcery
2 versions
Sorcery
Destroy all creatures. Then create a 3/2 red and white Spirit creature token for each nontoken creature you controlled that was destroyed this way.
Cecil, Redeemed Paladin
Transformed Cecil, Dark Knight
Creature  
[FFIV]
5 versions
Legendary Creature — Human Knight 4/4
Lifelink
Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn.
Celebrate the Mountain-king Enchantment
Enchantment
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield.
When this enchantment enters, recruit.
Celebrity Fencer Creature
Creature — Elf Druid 3/2
Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature.
Celestial Ancient Creature
Modern Horizons II
5 versions
Creature — Elemental 3/3
Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
Celestial Archon Enchantment Creature
6 versions
Enchantment Creature — Archon 4/4
Bestow %5%W%W
Flying, first strike
Enchanted creature gets +4/+4 and has flying and first strike.
Celestial Armor Artifact
5 versions
Artifact — Equipment
Flash
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
Equipped creature gets +2/+0 and has flying.
Equip %3%W
Celestial Convergence Enchantment
Enchantment
This enchantment enters with seven omen counters on it.
At the beginning of your upkeep, remove an omen counter from this enchantment. If there are no omen counters on this enchantment, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
Celestial Crusader Creature
5 versions
Creature — Spirit 2/2
Flash
Split second
Flying
Other white creatures get +1/+1.
Celestial Dawn Enchantment
Store only - Foil
4 versions
Enchantment
Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Celestial Enforcer Creature
Angels
2 versions
Creature — Human Cleric 2/3
%1%W, %T: Tap target creature. Activate only if you control a creature with flying.
Celestial Flare Instant
4 versions
Instant
Target player sacrifices an attacking or blocking creature of their choice.
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