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Case of the Uneaten Feast Enchantment
3 versions
Enchantment — Case
Whenever a creature you control enters, you gain 1 life.

To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)

Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
Cast Off Sorcery
7 versions
Sorcery — Adventure
Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.)
Cast Out Enchantment
7 versions
Enchantment
Flash
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Cycling %W
Castle Enchantment
11 versions
Enchantment
Untapped creatures you control get +0/+2.
Castle Raptors Creature
2 versions
Creature — Bird Soldier 3/3
Flying
As long as this creature is untapped, it gets +0/+2.
Cat Token  
17 versions
Creature — Cat 2/2
Cat Token  
8 versions
Creature — Cat 1/1
Lifelink
Cat Token  
3 versions
Creature — Cat 1/1
Cat Token  
1/14
Creature — Cat 2/2
Flying
Cat Beast Token  
5 versions
Creature — Cat Beast 2/2
Cat Bird Token  
2 versions
Creature — Cat Bird 1/1
Flying
Cat Collector Creature
Creature — Human Citizen 3/2
When this creature enters, create a Food token.
Whenever you gain life for the first time during each of your turns, create a 1/1 white Cat creature token.
Cat Soldier Token  
2/11
Creature — Cat Soldier 1/1
Vigilance
Cat Warrior Token  
Creature — Cat Warrior 2/1
Cataclysm Sorcery
4 versions
Sorcery
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
Cataclysmic Gearhulk Artifact Creature
8 versions
Artifact Creature — Construct 4/5
Vigilance
When this creature enters, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
Catapult Master Creature
2 versions
Creature — Human Soldier 3/3
Tap five untapped Soldiers you control: Exile target creature.
Catapult Squad Creature
Creature — Human Soldier 2/1
Tap two untapped Soldiers you control: This creature deals 2 damage to target attacking or blocking creature.
Catastrophe Sorcery
The Brothers' War
3 versions
Sorcery
Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
Cathar Commando Creature
7 versions
Creature — Human Soldier 3/1
Flash
%1, Sacrifice this creature: Destroy target artifact or enchantment.
Cathar's Call Enchantment
3 versions
Enchantment — Aura
Enchant creature
Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."
Cathar's Companion Creature
Dogs
3 versions
Creature — Dog 3/1
Whenever you cast a noncreature spell, this creature gains indestructible until end of turn.
Cathars' Crusade Enchantment
9 versions
Enchantment
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Cathedral Membrane Artifact Creature
Artifact Creature — Phyrexian Wall 0/3
(%PW can be paid with either %W or 2 life.)
Defender
When this creature dies during combat, it deals 6 damage to each creature it blocked this combat.
Cathedral Sanctifier Creature
2 versions
Creature — Human Cleric 1/1
When this creature enters, you gain 3 life.
Caught in the Brights Enchantment
Vehicles
3 versions
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
When a Vehicle you control attacks, exile enchanted creature.
Cavalier of Dawn Creature
Aetherdrift
5 versions
Creature — Elemental Knight 4/6
Vigilance
When this creature enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.
When this creature dies, return target artifact or enchantment card from your graveyard to your hand.
Cavalry Drillmaster Creature
Blink / Teamwork
2 versions
Creature — Human Knight 2/1
When this creature enters, target creature gets +2/+0 and gains first strike until end of turn.
Cavalry Master Creature
Creature — Human Knight 3/3
Flanking
Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)
Cavalry Pegasus Creature
3 versions
Creature — Pegasus 1/1
Flying
Whenever this creature attacks, each attacking Human gains flying until end of turn.
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