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Pendrell Mists Enchantment
Enchantment
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay %1."
Pensive Professor Creature
3 versions
Creature — Human Wizard 0/2
Increment
Whenever one or more +1/+1 counters are put on this creature, draw a card.
Peregrine Drake Creature
9 versions
Creature — Drake 2/3
Flying
When this creature enters, untap up to five lands.
Perfected Form Creature  
2 versions
Creature — Insect Horror 5/4
Flying
Perfected Theory Instant
Story Spotlight
Instant
Choose one —
• Target creature has base power and toughness 1/1 until end of turn.
• Target creature has base power and toughness 4/5 until end of turn.
Perilous Research Instant
4 versions
Instant
Draw two cards, then sacrifice a permanent.
Perilous Voyage Instant
Scrying
2 versions
Instant
Return target nonland permanent you don't control to its owner's hand. If its mana value was 2 or less, scry 2.
Permafrost Trap Instant
Instant — Trap
If an opponent had a green creature enter the battlefield under their control this turn, you may pay %U rather than pay this spell's mana cost.
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Perplexing Chimera Enchantment Creature
2 versions
Enchantment Creature — Chimera 3/3
Whenever an opponent casts a spell, you may exchange control of this creature and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)
Perplexing Test Instant
6 versions
Instant
Choose one —
• Return all creature tokens to their owners' hands.
• Return all nontoken creatures to their owners' hands.
Persistent Nightmare
Transformed Startled Awake
Creature  
Creature — Nightmare 1/1
Skulk
When this creature deals combat damage to a player, return it to its owner's hand.
Persistent Petitioners Creature
11 versions
Creature — Human Advisor 1/3
%1, %T: Target player mills a card.
Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.
Personal Tutor Sorcery
6 versions
Sorcery
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
Persuasion Enchantment
2 versions
Enchantment — Aura
Enchant creature
You control enchanted creature.
Pestered Wellguard Creature
Creature — Merfolk Soldier 3/2
Whenever this creature becomes tapped, create a 1/1 blue and black Faerie creature token with flying.
Pestermite Creature
Surprise!
4 versions
Creature — Faerie Rogue 2/1
Flash
Flying
When this creature enters, you may tap or untap target permanent.
Petals of Insight Sorcery
2 versions
Sorcery — Arcane
Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.
Petrifying Meddler Creature
Creature — Eldrazi 4/5
Devoid
When you cast this spell, tap up to one target creature and put a stun counter on it.
Reach
Petty Theft
Brazen Borrower's Adventure
Instant
9 versions
Instant — Adventure
Return target nonland permanent an opponent controls to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
Phantasmal Abomination Creature
Creature — Illusion 5/5
Defender
When this creature becomes the target of a spell or ability, sacrifice it.
Phantasmal Bear Creature
4 versions
Creature — Bear Illusion 2/2
When this creature becomes the target of a spell or ability, sacrifice it.
Phantasmal Dragon Creature
4 versions
Creature — Dragon Illusion 5/5
Flying
When this creature becomes the target of a spell or ability, sacrifice it.
Phantasmal Dreadmaw Creature
2 versions
Creature — Dinosaur Illusion 6/6
Trample
When this creature becomes the target of a spell or ability, sacrifice it.
Phantasmal Forces Creature
10 versions
Creature — Illusion 4/1
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay %U.
Phantasmal Form Instant
Illusions
3 versions
Instant
Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types.
Draw a card.
Phantasmal Image Creature
Duskmourn: House of Horrors
5 versions
Creature — Illusion 0/0
You may have this creature enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
Phantasmal Mount Creature
2 versions
Creature — Illusion Horse 1/1
Flying
%T: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When this creature leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice this creature.
Phantasmal Shieldback Creature
Illusions / Bookworms
Creature — Turtle Illusion 1/3
When this creature becomes the target of a spell or ability, sacrifice it.
When this creature dies, draw a card.
Phantasmal Sphere Creature
Creature — Illusion 0/1
Flying
At the beginning of your upkeep, put a +1/+1 counter on this creature, then sacrifice this creature unless you pay %1 for each +1/+1 counter on it.
When this creature leaves the battlefield, target opponent creates an X/X blue Orb creature token with flying, where X is the number of +1/+1 counters on this creature.
Phantasmal Terrain Enchantment
12 versions
Enchantment — Aura
Enchant land
As this Aura enters, choose a basic land type.
Enchanted land is the chosen type.
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