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Psionic Entity Creature
3 versions
Creature — Illusion 2/2
%T: This creature deals 2 damage to any target and 3 damage to itself.
Psionic Gift Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature has "%T: This creature deals 1 damage to any target."
Psionic Pulse
Sapphire Dragon's Adventure
Instant
Instant — Adventure
Counter target noncreature spell. (Then exile this card. You may cast the creature later from exile.)
Psionic Ritual Sorcery
Commander decks
2 versions
Sorcery
Replicate — Tap an untapped Horror you control.
Exile target instant or sorcery card from a graveyard and copy it. You may cast the copy without paying its mana cost.
Exile Psionic Ritual.
Psionic Sliver Creature
2 versions
Creature — Sliver 2/2
All Sliver creatures have "%T: This creature deals 2 damage to any target and 3 damage to itself."
Psionic Snoop Creature
Creature — Human Rogue 0/3
Flash
When this creature enters, it connives.
Psychic Allergy Enchantment
Enchantment
As this enchantment enters, choose a color.
At the beginning of each opponent's upkeep, this enchantment deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control.
At the beginning of your upkeep, destroy this enchantment unless you sacrifice two Islands.
Psychic Barrier Instant
Instant
Counter target creature spell. Its controller loses 1 life.
Psychic Battle Enchantment
Enchantment
Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the greatest mana value may change the target or targets. If two or more cards are tied for greatest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.
Psychic Corrosion Enchantment
3 versions
Enchantment
Whenever you draw a card, each opponent mills two cards.
Psychic Impetus Enchantment
4 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded.
Whenever enchanted creature attacks, you scry 2.
Psychic Membrane Creature
Creature — Wall 0/3
Defender
Whenever this creature blocks, you may draw a card.
Psychic Network Enchantment
Enchantment
Each player reveals the top card of their library to all other players by continuously holding it against their forehead. This doesn't allow a player to look at their own card. (That card is still the top card of your library. If you would draw a card, draw that one instead and replace it with the next card of your library.)
Psychic Overload Enchantment
Enchantment — Aura
Enchant permanent
When this Aura enters, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.
Enchanted permanent has "Discard two artifact cards: Untap this permanent."
Psychic Pickpocket Creature
Creature — Octopus Rogue 3/2
When this creature enters, it connives. When it connives this way, return up to one target nonland permanent to its owner's hand.
Psychic Possession Enchantment
Enchantment — Aura
Enchant opponent
Skip your draw step.
Whenever enchanted opponent draws a card, you may draw a card.
Psychic Puppetry Instant
Instant — Arcane
You may tap or untap target permanent.
Splice onto Arcane %U
Psychic Purge Sorcery
2 versions
Sorcery
Psychic Purge deals 1 damage to any target.
When a spell or ability an opponent controls causes you to discard this card, that player loses 5 life.
Psychic Rebuttal Instant
Instant
Counter target instant or sorcery spell that targets you.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may copy the spell countered this way. You may choose new targets for the copy.
Psychic Spiral Instant
Instant
Shuffle all cards from your graveyard into your library. Target player mills that many cards.
Psychic Surgery Enchantment
Enchantment
Whenever an opponent shuffles their library, you may look at the top two cards of that library. You may exile one of those cards. Then put the rest on top of that library in any order.
Psychic Theft Sorcery
Sorcery
Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.
Psychic Trance Instant
Instant
Until end of turn, Wizards you control gain "%T: Counter target spell."
Psychic Transfer Sorcery
3 versions
Sorcery
If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
Psychic Venom Enchantment
11 versions
Enchantment — Aura
Enchant land
Whenever enchanted land becomes tapped, this Aura deals 2 damage to that land's controller.
Psychic Vortex Enchantment
Enchantment
Cumulative upkeep — Draw a card.
At the beginning of your end step, sacrifice a land and discard your hand.
Pteramander Creature
6 versions
Creature — Salamander Drake 1/1
Flying
%7%U: Adapt 4. This ability costs %1 less to activate for each instant and sorcery card in your graveyard.
Public Enemy Enchantment
Enchantment — Aura
Enchant creature
All creatures attack enchanted creature's controller each combat if able.
When enchanted creature dies, draw a card.
Puca's Mischief Enchantment
Store only - Foil
3 versions
Enchantment
At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with equal or lesser mana value.
Pull from the Deep Sorcery
Sorcery
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep.
38777 cards found
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