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Cease-Fire Instant
Instant
Target player can't cast creature spells this turn.
Draw a card.
Ceaseless Conflict Sorcery
2 versions
Sorcery
Destroy all creatures. Then create a 3/2 red and white Spirit creature token for each nontoken creature you controlled that was destroyed this way.
Cecil, Redeemed Paladin
Transformed Cecil, Dark Knight
Creature  
[FFIV]
5 versions
Legendary Creature — Human Knight 4/4
Lifelink
Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn.
Celebrate the Mountain-king Enchantment
Enchantment
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield.
When this enchantment enters, recruit.
Celebrity Fencer Creature
Creature — Elf Druid 3/2
Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature.
Celestial Ancient Creature
Modern Horizons II
5 versions
Creature — Elemental 3/3
Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
Celestial Archon Enchantment Creature
6 versions
Enchantment Creature — Archon 4/4
Bestow %5%W%W
Flying, first strike
Enchanted creature gets +4/+4 and has flying and first strike.
Celestial Armor Artifact
5 versions
Artifact — Equipment
Flash
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
Equipped creature gets +2/+0 and has flying.
Equip %3%W
Celestial Convergence Enchantment
Enchantment
This enchantment enters with seven omen counters on it.
At the beginning of your upkeep, remove an omen counter from this enchantment. If there are no omen counters on this enchantment, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
Celestial Crusader Creature
5 versions
Creature — Spirit 2/2
Flash
Split second
Flying
Other white creatures get +1/+1.
Celestial Dawn Enchantment
Store only - Foil
4 versions
Enchantment
Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Celestial Enforcer Creature
Angels
2 versions
Creature — Human Cleric 2/3
%1%W, %T: Tap target creature. Activate only if you control a creature with flying.
Celestial Flare Instant
4 versions
Instant
Target player sacrifices an attacking or blocking creature of their choice.
Celestial Force Creature
Creature — Elemental 7/7
At the beginning of each upkeep, you gain 3 life.
Celestial Gatekeeper Creature
Creature — Bird Cleric 2/2
Flying
When this creature dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.
Celestial Judgment Sorcery
2 versions
Sorcery
For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way.
Celestial Kirin Creature
Store only - Foil
3 versions
Legendary Creature — Kirin Spirit 3/3
Flying
Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's mana value.
Celestial Mantle Enchantment
Enchanted
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.
Celestial Purge Instant
6 versions
Instant
Exile target black or red permanent.
Celestial Unicorn Creature
Giddyap
4 versions
Creature — Unicorn 3/2
Whenever you gain life, put a +1/+1 counter on this creature.
Celestial Vault Artifact
Alchemy: New Capenna
Artifact
%W, %T: Draft a card from Celestial Vault's spellbook and exile it face down.
%1, Sacrifice Celestial Vault: Put each card exiled with Celestial Vault into your hand.

Celestial Vault's spellbook includes the following cards:
• Angel of Destiny
• Resplendent Angel
• Angel of Vitality
• Righteous Valkyrie
• Angel of Invention
• Angel of Sanctions
• Valkyrie Harbinger
• Emancipation Angel
• Youthful Valkyrie
• Resplendent Marshal
• Enduring Angel
• Sigardian Savior
• Serra Angel
• Stalwart Valkyrie
• Segovian Angel
Celestine, the Living Saint Creature
Legendary Creature — Human Warrior 3/4
Flying, lifelink
Healing Tears — At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
Celestus Sanctifier Creature
2 versions
Creature — Human Cleric 3/2
If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.
Cemetery Protector Creature
5 versions
Creature — Human Soldier 3/4
Flash
When this creature enters, exile a card from a graveyard.
Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.
Cenn's Enlistment Sorcery
3 versions
Sorcery
Create two 1/1 white Kithkin Soldier creature tokens.
Retrace
Cenn's Heir Creature
Creature — Kithkin Soldier 1/1
Whenever this creature attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.
Cenn's Tactician Creature
2 versions
Creature — Kithkin Soldier 1/1
%W, %T: Put a +1/+1 counter on target Soldier creature.
Each creature you control with a +1/+1 counter on it can block an additional creature each combat.
Center Soul Instant
2 versions
Instant
Target creature you control gains protection from the color of your choice until end of turn.
Rebound
Cerise, Slayer of Fear Creature
Alchemy: Eldraine
Legendary Creature — Human Cleric Knight 5/5
First strike, lifelink
At the beginning of your postcombat main phase, if you gained life this turn, seek a card with the highest mana value among cards in your library with mana value less than or equal to the amount of life you gained this turn.
Cessation Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature can't attack.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
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