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River Darter Creature
2 versions
Creature — Merfolk Warrior 2/3
This creature can't be blocked by Dinosaurs.
River Herald Scout Creature
Creature — Merfolk Scout 1/2
When this creature enters, it explores.
River Kaijin Creature
Creature — Spirit 1/4
River Kelpie Creature
4 versions
Creature — Beast 3/3
Whenever this creature or another permanent enters from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist
River Merfolk Creature
2 versions
Creature — Merfolk 2/1
%U: This creature gains mountainwalk until end of turn.
River Serpent Creature
2 versions
Creature — Serpent 5/5
This creature can't attack unless there are five or more cards in your graveyard.
Cycling %U
River Sneak Creature
Merfolk
2 versions
Creature — Merfolk Warrior 1/1
This creature can't be blocked.
Whenever another Merfolk you control enters, this creature gets +1/+1 until end of turn.
Riverchurn Monument Artifact
5 versions
Artifact
%1, %T: Any number of target players each mill two cards.
Exhaust — %2%U%U, %T: Any number of target players each mill cards equal to the number of cards in their graveyard. (Activate each exhaust ability only once.)
River's Favor Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
River's Rebuke Sorcery
Starter Collection
6 versions
Sorcery
Return all nonland permanents target player controls to their owner's hand.
Riverwalk Technique Instant
Instant
Choose one —
• The owner of target nonland permanent puts it on their choice of the top or bottom of their library.
• Counter target noncreature spell.
Riverwheel Aerialists Creature
3 versions
Creature — Djinn Monk 4/5
Flying
Prowess
Riverwise Augur Creature
2 versions
Creature — Merfolk Wizard 2/2
When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order.
Roadside Blowout Sorcery
Sorcery
This spell costs %2 less to cast if it targets a permanent with mana value 1.
Return target creature or Vehicle an opponent controls to its owner's hand.
Draw a card.
Roaming Ghostlight Creature
2 versions
Creature — Spirit 3/2
Flying
When this creature enters, return up to one target non-Spirit creature to its owner's hand.
Roaring Furnace / Steaming Sauna Enchantment
4 versions
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
You have no maximum hand size.
At the beginning of your end step, draw a card.
Robe of Mirrors Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature has shroud.
Robe of the Archmagi Artifact
4 versions
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you draw that many cards.
Equip %4
Equip Shaman, Warlock, or Wizard %1
Robot Warrior Token  
[FFVI]
Artifact Creature — Robot Warrior 3/3
Robotics Mastery Enchantment
Jumpstart
3 versions
Enchantment — Aura
Flash
Enchant creature
When this Aura enters, create two 1/1 colorless Robot artifact creature tokens with flying.
Enchanted creature gets +2/+2.
Rod of Absorption Artifact
2 versions
Artifact
Whenever a player casts an instant or sorcery spell, exile it instead of putting it into a graveyard as it resolves.
%X, %T, Sacrifice this artifact: You may cast any number of spells from among cards exiled with this artifact with total mana value X or less without paying their mana costs.
Roil Cartographer Creature
2 versions
Creature — Merfolk Rogue 1/3
Landfall — Whenever a land you control enters, you get %E (an energy counter).
%T, Pay six %E: Draw three cards.
Roil Elemental Creature
2 versions
Creature — Elemental 3/2
Flying
Landfall — Whenever a land you control enters, you may gain control of target creature for as long as you control this creature.
Roiling Dragonstorm Enchantment
3 versions
Enchantment
When this enchantment enters, draw two cards, then discard a card.
When a Dragon you control enters, return this enchantment to its owner's hand.
Roiling Waters Sorcery
Sorcery
Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.
Roilmage's Trick Instant
Instant
Converge — Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast this spell.
Draw a card.
Roll-Roll-Roll-Roll Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III, IV — Exile up to one target creature or land you control. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
Romulan Bird-of-Prey Artifact
2 versions
Artifact — Spacecraft
Cloaking Device — As long as this Spacecraft isn't a creature, it has hexproof.
Whenever you cast a noncreature spell, if this Spacecraft isn't a creature, put two charge counters on it.
Station — It's an artifact creature at 8+
8+: Flying
4/4
Rona, Herald of Invasion Creature
3 versions
Legendary Creature — Human Wizard 1/3
Whenever you cast a legendary spell, untap Rona.
%T: Draw a card, then discard a card.
%5%PB: Transform Rona. Activate only as a sorcery. (%PB can be paid with either %B or 2 life.)
Rona's Vortex Instant
Instant
Kicker %2%B
Return target creature or planeswalker you don't control to its owner's hand. If this spell was kicked, put that permanent on the bottom of its owner's library instead.
38777 cards found
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