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Saheeli's Artistry Sorcery
5 versions
Sorcery
Choose one or both —
• Create a token that's a copy of target artifact.
• Create a token that's a copy of target creature, except it's an artifact in addition to its other types.
Sai, Master Thopterist Creature
10 versions
Legendary Creature — Human Artificer 1/4
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
%1%U, Sacrifice two artifacts: Draw a card.
Saiba Cryptomancer Creature
Creature — Moonfolk Ninja 0/1
Flash
Backup 1
Hexproof
Saiba Syphoner Creature
Alchemy: Kamigawa
Creature — Human Ninja 2/2
Flash
This spell costs %2 less to cast if there are no instant or sorcery cards in your hand.
When Saiba Syphoner enters, return target instant or sorcery card from your graveyard to your hand.
If Saiba Syphoner would die, shuffle it into your library instead.
Saiba Trespassers Artifact Creature
Artifact Creature — Moonfolk Rogue 3/5
Channel — %3%U, Discard this card: Tap up to two target creatures you don't control. Those creatures don't untap during their controller's next untap step.
Said / Done Sorcery
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
Said / Done Instant
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Sailmonger Creature
Creature — Human Monger 3/3
%2: Target creature gains flying until end of turn. Any player may activate this ability.
Sailor of Means Creature
5 versions
Creature — Human Pirate 1/4
When this creature enters, create a Treasure token.
Sailors' Bane Creature
Creature — Dragon Turtle 7/7
This spell costs %1 less to cast for each card you own in exile and in your graveyard that's an instant card, a sorcery card, or a card that has an Adventure.
Ward %4
Sakashima of a Thousand Faces Creature
B2: Earth, CH: 34
5 versions
Legendary Creature — Human Rogue 3/1
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner
Sakashima the Impostor Creature
/ SLD deck: Heads I Win, Tails You Lose
4 versions
Legendary Creature — Human Rogue 3/1
You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "%2%U%U: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."
Sakashima's Protege Creature
2 versions
Creature — Shapeshifter 3/1
Flash
Cascade
You may have this creature enter as a copy of any permanent that entered this turn.
Sakashima's Student Creature
Kamigawa: Neon Dynasty
5 versions
Creature — Human Ninja 0/0
Ninjutsu %1%U
You may have this creature enter as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.
Sakashima's Will Sorcery
2 versions
Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target opponent chooses a creature they control. You gain control of it.
• Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.
Salamander Warrior Token  
4 versions
Creature — Salamander Warrior 4/3
Saltwater Stalwart Creature
Merfolk
2 versions
Creature — Merfolk Warrior 2/4
Whenever this creature deals damage to an opponent, target player draws a card.
Salvage Drone Creature
Creature — Eldrazi Drone 1/1
Devoid
Ingest
When this creature dies, you may draw a card. If you do, discard a card.
Salvage Scuttler Creature
Creature — Crab 4/4
Whenever this creature attacks, return an artifact you control to its owner's hand.
Salvager of Secrets Creature
2 versions
Creature — Merfolk Wizard 2/2
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Sam Kirk, Xenoanthropologist Creature
Legendary Creature — Human Scientist 3/3
Whenever an opponent casts a creature spell, investigate.
Samut, Tyrant of Naktamun Creature
3 versions
Legendary Creature — Human Wizard 2/1
Instant and sorcery spells you control have split second.
Sanctum of Calm Waters Enchantment
Legendary Enchantment — Shrine
At the beginning of your first main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.
Sand Augury
Young Blue Dragon's Adventure
Sorcery
2 versions
Sorcery — Adventure
Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.)
Sand Squid Creature
Creature — Squid Beast 2/2
Islandwalk
You may choose not to untap this creature during your untap step.
%T: Tap target creature. That creature doesn't untap during its controller's untap step for as long as this creature remains tapped.
Sandbar Crocodile Creature
2 versions
Creature — Crocodile 6/5
Phasing
Sandbar Merfolk Creature
Creature — Merfolk 1/1
Cycling %2
Sandbar Serpent Creature
Creature — Serpent 3/4
Cycling %2
Sanity Grinding Sorcery
Sorcery
Chroma — Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent mills a card. Then put the cards you revealed this way on the bottom of your library in any order.
Sapphire Charm Instant
2 versions
Instant
Choose one —
• Target player draws a card at the beginning of the next turn's upkeep.
• Target creature gains flying until end of turn.
• Target creature an opponent controls phases out.
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