Close
(or Esc)
mtgpics.com logo
37977 cards found
Page / 1266   Show All | Close All | One by one display
Changeling Sentinel Creature
Creature — Shapeshifter 3/2
Changeling
Vigilance
Channel Harm Instant
Instant
Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.
Chant of Vitu-Ghazi Instant
2 versions
Instant
Convoke
Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.
Chapel Geist Creature
2 versions
Creature — Spirit 2/3
Flying
Chapel Shieldgeist
Transformed Chaplain of Alms
Creature  
2 versions
Creature — Spirit Cleric 2/1
Flying, first strike
Each creature you control has ward %1.
If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.
Chaplain of Alms Creature
2 versions
Creature — Human Cleric 1/1
First strike
Ward %1
Disturb %3%W
Chaplain's Blessing Sorcery
Sorcery
You gain 5 life.
Charge Instant
2 versions
Instant
Creatures you control get +1/+1 until end of turn.
Charge Across the Araba Instant
Instant — Arcane
Sweep — Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.
Charge of the Mites Instant
Instant
Choose one —
• Charge of the Mites deals damage equal to the number of creatures you control to target creature or planeswalker.
• Create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block."
Charging Griffin Creature
2 versions
Creature — Griffin 2/2
Flying
Whenever this creature attacks, it gets +1/+1 until end of turn.
Charging Paladin Creature
4/62 Divine vs. Demonic
6 versions
Creature — Human Knight 2/2
Whenever this creature attacks, it gets +0/+3 until end of turn.
Charismatic Conqueror Creature
Extended-Art Frame
2 versions
Creature — Vampire Soldier 2/2
Vigilance
Whenever an artifact or creature an opponent controls enters untapped, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.
Charismatic Vanguard Creature
Creature — Dwarf Soldier 3/2
%4%W: Creatures you control get +1/+1 until end of turn.
Charitable Levy Enchantment
2 versions
Enchantment
Noncreature spells cost %1 more to cast.
Whenever a player casts a noncreature spell, put a collection counter on this enchantment. Then if there are three or more collection counters on it, sacrifice it. If you do, draw a card, then you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Charm Peddler Creature
Creature — Human Spellshaper 1/1
%W, %T, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
Charm School Enchantment
Enchantment
As Charm School enters, choose a color and balance Charm School on your head.
Prevent all damage that would be dealt to you by sources of the chosen color.
When Charm School falls off your head, sacrifice Charm School.
Charmed Clothier Creature
Creature — Faerie Advisor 3/3
Flying
When this creature enters, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward %1.)
Charmed Griffin Creature
Creature — Griffin 3/3
Flying
When this creature enters, each other player may put an artifact or enchantment card onto the battlefield from their hand.
Charmed Stray Creature
2 versions
Creature — Cat 1/1
Lifelink
When this creature enters, put a +1/+1 counter on each other creature you control named Charmed Stray.
Charming Prince Creature
Starter Collection
6 versions
Creature — Human Noble 2/2
When this creature enters, choose one —
Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
Chastise Instant
4 versions
Instant
Destroy target attacking creature. You gain life equal to its power.
Checkpoint Officer Creature
Creature — Human Soldier 1/2
%1%W, %T: Tap target creature.
Cheeky House-Mouse Creature
Creature — Mouse 2/1
Chieftain en-Dal Creature
Creature — Human Knight 2/2
Whenever this creature attacks, attacking creatures gain first strike until end of turn.
Children of Korlis Creature
2 versions
Creature — Human Rebel Cleric 1/1
Sacrifice this creature: You gain life equal to the life you've lost this turn. (Damage dealt by sources without infect causes loss of life.)
Chivalric Alliance Enchantment
2 versions
Enchantment
Whenever you attack with two or more creatures, draw a card.
%2, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.
Chivalrous Chevalier Artifact Creature
Artifact Creature — Cyborg Knight 3/3
Flying
When Chivalrous Chevalier enters, return a creature you control to its owner's hand unless you compliment an opponent.
Cho-Arrim Alchemist Creature
Creature — Human Spellshaper 1/1
%1%W%W, %T, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Cho-Arrim Bruiser Creature
Creature — Ogre Rebel 3/4
Whenever this creature attacks, you may tap up to two target creatures.
37977 cards found
Page / 1266   Show All | Close All | One by one display