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Chain of Silence Instant
Instant
Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Chained to the Rocks Enchantment
2 versions
Enchantment — Aura
Enchant Mountain you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield. (That creature returns under its owner's control.)
Chains of Custody Enchantment
3 versions
Enchantment — Aura
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature has ward %2.
Champion Lancer Creature
2 versions
Creature — Human Knight 3/3
Prevent all damage that would be dealt to this creature by creatures.
Champion of Arashin Creature
3 versions
Creature — Dog Warrior 3/2
Lifelink
Champion of the Clachan Creature
3 versions
Creature — Kithkin Knight 4/5
Flash
As an additional cost to cast this spell, behold a Kithkin and exile it.
Other Kithkin you control get +1/+1.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
Champion of the Hareish Creature
Playtest Card
Creature — Rabbit Soldier 1/1
Buddy list (As this creature enters, if any of its creature types isn't on your buddy list, write one of them on your buddy list.)
Whenever another creature enters under your control, put a +1/+1 counter on this creature if one of that creature's creature types is on your buddy list. Otherwise, write one of its creature types on your buddy list.
Champion of the Parish Creature
Innistrad: Midnight Hunt
4 versions
Creature — Human Soldier 1/1
Whenever another Human you control enters, put a +1/+1 counter on this creature.
Champions of Minas Tirith Creature
3 versions
Creature — Human Soldier 4/6
When this creature enters, you become the monarch.
At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay %X, where X is the number of cards in their hand. If they don't, they can't attack you this combat.
Champions of Tyr Creature
Creature — Angel Knight 4/3
Flying
Double team
When Champions of Tyr enters, you get a boon with "When you cast your next creature spell, that creature enters with your choice of a +1/+1 counter, a flying counter, or a lifelink counter on it."
Chancellor of the Annex Creature
2 versions
Creature — Phyrexian Angel 5/6
You may reveal this card from your opening hand. If you do, when each opponent casts their first spell of the game, counter that spell unless that player pays %1.
Flying
Whenever an opponent casts a spell, counter it unless that player pays %1.
Change of Heart Instant
Instant
Buyback %3
Target creature can't attack this turn.
Changeling Hero Creature
Wilds of Eldraine
3 versions
Creature — Shapeshifter 4/4
Changeling
Champion a creature
Lifelink
Changeling Sentinel Creature
Creature — Shapeshifter 3/2
Changeling
Vigilance
Channel Harm Instant
Instant
Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.
Chant of Vitu-Ghazi Instant
2 versions
Instant
Convoke
Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.
Chapel Geist Creature
2 versions
Creature — Spirit 2/3
Flying
Chapel Shieldgeist
Transformed Chaplain of Alms
Creature  
2 versions
Creature — Spirit Cleric 2/1
Flying, first strike
Each creature you control has ward %1.
If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.
Chaplain of Alms Creature
2 versions
Creature — Human Cleric 1/1
First strike
Ward %1
Disturb %3%W
Chaplain's Blessing Sorcery
Sorcery
You gain 5 life.
Charge Instant
2 versions
Instant
Creatures you control get +1/+1 until end of turn.
Charge Across the Araba Instant
Instant — Arcane
Sweep — Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.
Charge of the Mites Instant
Instant
Choose one —
• Charge of the Mites deals damage equal to the number of creatures you control to target creature or planeswalker.
• Create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block."
Charging Griffin Creature
2 versions
Creature — Griffin 2/2
Flying
Whenever this creature attacks, it gets +1/+1 until end of turn.
Charging Paladin Creature
4/62 Divine vs. Demonic
6 versions
Creature — Human Knight 2/2
Whenever this creature attacks, it gets +0/+3 until end of turn.
Charismatic Conqueror Creature
Extended-Art Frame
2 versions
Creature — Vampire Soldier 2/2
Vigilance
Whenever an artifact or creature an opponent controls enters untapped, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.
Charismatic Vanguard Creature
Creature — Dwarf Soldier 3/2
%4%W: Creatures you control get +1/+1 until end of turn.
Charitable Levy Enchantment
2 versions
Enchantment
Noncreature spells cost %1 more to cast.
Whenever a player casts a noncreature spell, put a collection counter on this enchantment. Then if there are three or more collection counters on it, sacrifice it. If you do, draw a card, then you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Charm Peddler Creature
Creature — Human Spellshaper 1/1
%W, %T, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
Charm School Enchantment
Enchantment
As Charm School enters, choose a color and balance Charm School on your head.
Prevent all damage that would be dealt to you by sources of the chosen color.
When Charm School falls off your head, sacrifice Charm School.
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