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S.H.I.E.L.D. Flying Car Artifact
2 versions
Artifact — Vehicle 3/3
Flash
Flying
When this Vehicle enters, exile up to one target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Crew 1
Shielded Aether Thief Creature
2 versions
Creature — Vedalken Rogue 0/4
Flash
Whenever this creature blocks, you get %E.
%T, Pay %E%E%E: Draw a card.
Shifting Borders Instant
Instant — Arcane
Exchange control of two target lands.
Splice onto Arcane %3%U
Shifting Grift Sorcery
Sorcery
Spree (Choose one or more additional costs.)
+ %2 — Exchange control of two target creatures.
+ %1 — Exchange control of two target artifacts.
+ %1 — Exchange control of two target enchantments.
Shifting Loyalties Sorcery
Sorcery
Exchange control of two target permanents that share a card type.
Shifting Sky Enchantment
2 versions
Enchantment
As this enchantment enters, choose a color.
All nonland permanents are the chosen color.
Shifting Sliver Creature
3 versions
Creature — Sliver 2/2
Slivers can't be blocked except by Slivers.
Shifty Doppelganger Creature
Creature — Shapeshifter 1/1
%3%U, Exile this creature: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return this card to the battlefield.
Shimmer Enchantment
Enchantment
As this enchantment enters, choose a land type.
Each land of the chosen type has phasing.
Shimmer Dragon Creature
Inventive
7 versions
Creature — Dragon 5/6
Flying
As long as you control four or more artifacts, this creature has hexproof.
Tap two untapped artifacts you control: Draw a card.
Shimmer of Possibility Sorcery
Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Shimmering Efreet Creature
Creature — Efreet 2/2
Flying
Phasing
Whenever this creature phases in, target creature phases out.
Shimmering Glasskite Creature
2 versions
Creature — Spirit 2/3
Flying
Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
Shimmering Mirage Instant
Instant
Target land becomes the basic land type of your choice until end of turn.
Draw a card.
Shimmering Wings Enchantment
3 versions
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
%U: Return this Aura to its owner's hand.
Shimmerscale Drake Creature
3 versions
Creature — Drake 3/4
Flying
Cycling %2
Shimmerwing Chimera Enchantment Creature
Enchantment Creature — Chimera 3/2
Flying
At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand.
Shinen of Flight's Wings Creature
Creature — Spirit 3/3
Flying
Channel — %U, Discard this card: Target creature gains flying until end of turn.
Shinestriker Creature
Creature — Elemental 3/3
Flying
Vivid — When this creature enters, draw cards equal to the number of colors among permanents you control.
Shipbreaker Kraken Creature
Commander decks
4 versions
Creature — Kraken 6/6
%6%U%U: Monstrosity 4.
When this creature becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control this creature.
Shipwreck Dowser Creature
Of the Coast / Drowned / Wizards
5 versions
Creature — Merfolk Wizard 3/3
Prowess
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Shipwreck Looter Creature
2 versions
Creature — Human Pirate 2/1
Raid — When this creature enters, if you attacked this turn, you may draw a card. If you do, discard a card.
Shipwreck Moray Creature
2 versions
Creature — Fish 0/5
When this creature enters, you get %E%E%E%E.
Pay %E: This creature gets +2/-2 until end of turn.
Shipwreck Patrol Creature
Jumpstart
Creature — Merfolk Warrior 3/3
When this creature enters, tap target creature an opponent controls and put a stun counter on it.
Shipwreck Sentry Creature
Creature — Human Pirate 3/3
Defender
As long as an artifact entered the battlefield under your control this turn, this creature can attack as though it didn't have defender.
Shipwreck Sifters Creature
2 versions
Creature — Spirit 1/2
When this creature enters, draw a card, then discard a card.
Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on this creature.
Shiva, Warden of Ice Enchantment Creature  
[FFXVI]
5 versions
Legendary Enchantment Creature — Saga Elemental 4/5
(As this Saga enters and after your draw step, add a lore counter.)
*S1, *S2 Mesmerize — Target creature can't be blocked this turn.
*S3 Cold Snap — Tap all lands your opponents control. Exile Shiva, then return it to the battlefield (front face up).
Shoal Kraken Creature
Creature — Kraken 3/5
Constellation — Whenever an enchantment you control enters, you may draw a card. If you do, discard a card.
Shoal Serpent Creature
Creature — Serpent 5/5
Defender
Landfall — Whenever a land you control enters, this creature loses defender until end of turn.
Shocking Grasp Instant
2 versions
Instant
Target creature gets -2/-0 until end of turn.
Draw a card.
38784 cards found
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