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Sinister Reflections Instant
Alchemy: Innistrad
Instant
Conjure a duplicate of each of up to two target nontoken creatures you control into your hand.
Sinister Sabotage Instant
4 versions
Instant
Counter target spell.
Surveil 1.
Sink into Stupor Instant
Instant
Return target spell or nonland permanent an opponent controls to its owner's hand.
Sinking Feeling Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "%1, Put a -1/-1 counter on this creature: Untap this creature."
Sinuous Benthisaur Creature
Creature — Dinosaur 4/4
When this creature enters, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.
Sinuous Striker Creature
Creature — Snake Warrior 2/2
%U: This creature gets +1/-1 until end of turn.
Eternalize — %3%U%U, Discard a card.
Sire of the Storm Creature
2 versions
Creature — Spirit 3/3
Flying
Whenever you cast a Spirit or Arcane spell, you may draw a card.
Siren Lookout Creature
Creature — Siren Pirate 1/2
Flying
When this creature enters, it explores.
Siren of the Fanged Coast Creature
Creature — Siren 1/1
Flying
Tribute 3
When this creature enters, if tribute wasn't paid, gain control of target creature.
Siren Reaver Creature
Creature — Siren Pirate 3/2
Raid — This spell costs %1 less to cast if you attacked this turn.
Flying
Siren Stormtamer Creature
4 versions
Creature — Siren Pirate Wizard 1/1
Flying
%U, Sacrifice this creature: Counter target spell or ability that targets you or a creature you control.
Siren's Call Instant
8 versions
Instant
Cast this spell only during an opponent's turn, before attackers are declared.
Creatures the active player controls attack this turn if able.
At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.
Siren's Ruse Instant
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.
Sisay's Ingenuity Enchantment
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has "%2%U: Target creature becomes the color of your choice until end of turn."
Sister of Silence Creature
Creature — Human Knight 3/3
Flash
Psychic Abomination — When this creature enters, counter target instant spell, sorcery spell, activated ability, or triggered ability.
Skaab Goliath Creature
4 versions
Creature — Zombie Giant 6/9
As an additional cost to cast this spell, exile two creature cards from your graveyard.
Trample
Skaab Ruinator Creature
2 versions
Creature — Zombie Horror 5/6
As an additional cost to cast this spell, exile three creature cards from your graveyard.
Flying
You may cast this card from your graveyard.
Skaab Wrangler Creature
2 versions
Creature — Human Wizard 2/1
Tap three untapped creatures you control: Tap target creature.
Skatewing Spy Creature
Creature — Vedalken Rogue Mutant 2/3
%5%U: Adapt 2.
Each creature you control with a +1/+1 counter on it has flying.
Skill Borrower Artifact Creature
Artifact Creature — Human Wizard 1/3
Play with the top card of your library revealed.
As long as the top card of your library is an artifact or creature card, this creature has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.)
Skilled Animator Creature
Detective / Inventive
3 versions
Creature — Human Artificer 1/3
When this creature enters, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as this creature remains on the battlefield.
Skimming Strike Instant
2 versions
Instant — Omen
Tap up to one target creature. Draw a card. (Then shuffle this card into its owner's library.)
Skitter Eel Creature
3 versions
Creature — Fish Crab 3/3
%2%U: Adapt 2.
Skittering Crustacean Creature
2 versions
Creature — Crab 2/3
%6%U: Monstrosity 4.
As long as this creature is monstrous, it has hexproof.
Sky Ruin Drake Creature
2 versions
Creature — Drake 2/5
Flying
Sky Swallower Creature
Creature — Leviathan 8/8
Flying
When this creature enters, target opponent gains control of all other permanents you control.
Sky Theater Strix Creature
Creature — Bird 1/2
Flying
Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn.
Sky Weaver Creature
2 versions
Creature — Metathran Wizard 2/1
%2: Target white or black creature gains flying until end of turn.
Skyclave Aerialist Creature
Creature — Merfolk Scout 2/1
Flying
%4%PG: Transform this creature. Activate only as a sorcery. (%PG can be paid with either %G or 2 life.)
Skyclave Plunder Sorcery
Sorcery
Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three of those cards into your hand and the rest on the bottom of your library in a random order. (Your party consists of up to one of each Cleric, Rogue, Warrior, and Wizard.)
38784 cards found
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