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Skyclave Squid Creature
2 versions
Creature — Squid 3/2
Defender
Landfall — Whenever a land you control enters, this creature can attack this turn as though it didn't have defender.
Skycoach Conductor Creature
3 versions
Creature — Bird Pilot 2/3
Flash
Flying, vigilance
This creature enters prepared.
Sky-Eel School Creature
Bookworms
2 versions
Creature — Fish 3/3
Flying
When this creature enters, draw a card, then discard a card.
Skygames Enchantment
Enchantment — Aura
Enchant land
Enchanted land has "%T: Target creature gains flying until end of turn. Activate only as a sorcery."
Skyline Predator Creature
Creature — Drake 3/4
Flash
Flying
Skyship Buccaneer Creature
Creature — Human Pirate 4/3
Flying
Raid — When this creature enters, if you attacked this turn, draw a card.
Skyship Plunderer Creature
3 versions
Creature — Human Pirate 2/1
Flying
Whenever this creature deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.
Skyshroud Condor Creature
Creature — Bird 2/2
Cast this spell only if you've cast another spell this turn.
Flying
Skyskipper Duo Creature
Creature — Bird Frog 3/3
Flying
When this creature enters, exile up to one other target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
Skystreak Engineer Creature
Creature — Human Pilot 1/3
Flying
Exhaust — %4%U: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)
Skystrike Officer Creature
4 versions
Creature — Human Soldier 2/3
Flying
Whenever this creature attacks, create a 1/1 colorless Soldier artifact creature token.
Tap three untapped Soldiers you control: Draw a card.
Skyswimmer Koi Creature
Creature — Fish 3/3
Flying
Whenever an artifact you control enters, you may draw a card. If you do, discard a card.
Skywarp Skaab Creature
2 versions
Creature — Zombie Drake 2/5
Flying
When this creature enters, you may exile two creature cards from your graveyard. If you do, draw a card.
Skywatcher Adept Creature
2 versions
Creature — Merfolk Wizard 1/1
Level up %3
Skyway Robber Creature
3 versions
Creature — Bird Rogue 3/3
Flying
Escape — %3%U, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with "Whenever this creature deals combat damage to a player, you may cast an artifact, instant, or sorcery spell from among cards exiled with this creature without paying its mana cost."
Skywinder Drake Creature
Creature — Drake 3/1
Flying
This creature can block only creatures with flying.
Skywing Aven Creature
3 versions
Creature — Bird Soldier 2/1
Flying
Discard a card: Return this creature to its owner's hand.
Skywise Teachings Enchantment
2 versions
Enchantment
Whenever you cast a noncreature spell, you may pay %1%U. If you do, create a 2/2 blue Djinn Monk creature token with flying.
Skywriter Djinn Creature
Alchemy: Dominaria
Creature — Djinn 3/4
Flying
Domain — When Skywriter Djinn enters, conjure a random card from Skywriter Djinn's spellbook into your hand. Then if you have fewer cards in hand than the number of basic land types among lands you control, repeat this process.

Skywriter Djinn's spellbook includes the following cards:
• Hard Evidence
• Stifle
• Contentious Plan
• Ghostform
• Hampering Snare
• Keep Safe
• See the Truth
• Startle
• Teferi's Time Twist
• Flood of Recollection
• Befuddle
• Majestic Metamorphosis
• Suit Up
• Choking Tethers
• Bury in Books
Sleep Sorcery
D&D Forgotten Realms
8 versions
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
Sleep Magic Enchantment
[FFIX]
Enchantment — Aura
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature is dealt damage, sacrifice this Aura.
Sleep of the Dead Sorcery
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.
Escape — %2%U, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Sleep Paralysis Enchantment
3 versions
Enchantment — Aura
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Sleep with the Fishes Enchantment
Enchantment — Aura
Enchant creature
When this Aura enters, tap enchanted creature and you create a 1/1 blue Fish creature token with "This token can't be blocked."
Enchanted creature doesn't untap during its controller's untap step.
Sleep-Cursed Faerie Creature
4 versions
Creature — Faerie Wizard 3/3
Flying, ward %2
This creature enters tapped with three stun counters on it.
%1%U: Untap this creature.
Sleeping Potion Enchantment
D&D Forgotten Realms
2 versions
Enchantment — Aura
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature becomes the target of a spell or ability, sacrifice this Aura.
Sleight of Hand Sorcery
12 versions
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Sleight of Mind Instant
10 versions
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
Slick Imitator Creature
Creature — Ooze 1/3
Start your engines!
Max speed — %1, Sacrifice this creature: Copy target spell you control. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Slickshot Lockpicker Creature
Creature — Human Rogue 2/3
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Plot %2%U
38784 cards found
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