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Charmed Clothier Creature
Creature — Faerie Advisor 3/3
Flying
When this creature enters, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward %1.)
Charmed Griffin Creature
Creature — Griffin 3/3
Flying
When this creature enters, each other player may put an artifact or enchantment card onto the battlefield from their hand.
Charmed Stray Creature
2 versions
Creature — Cat 1/1
Lifelink
When this creature enters, put a +1/+1 counter on each other creature you control named Charmed Stray.
Charming Prince Creature
Starter Collection
6 versions
Creature — Human Noble 2/2
When this creature enters, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
Chastise Instant
4 versions
Instant
Destroy target attacking creature. You gain life equal to its power.
Checkpoint Officer Creature
Creature — Human Soldier 1/2
%1%W, %T: Tap target creature.
Cheeky House-Mouse Creature
Creature — Mouse 2/1
Chieftain en-Dal Creature
Creature — Human Knight 2/2
Whenever this creature attacks, attacking creatures gain first strike until end of turn.
Children of Korlis Creature
2 versions
Creature — Human Rebel Cleric 1/1
Sacrifice this creature: You gain life equal to the life you've lost this turn. (Damage dealt by sources without infect causes loss of life.)
Chivalric Alliance Enchantment
2 versions
Enchantment
Whenever you attack with two or more creatures, draw a card.
%2, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.
Chivalrous Chevalier Artifact Creature
Artifact Creature — Cyborg Knight 3/3
Flying
When Chivalrous Chevalier enters, return a creature you control to its owner's hand unless you compliment an opponent.
Cho-Arrim Alchemist Creature
Creature — Human Spellshaper 1/1
%1%W%W, %T, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Cho-Arrim Bruiser Creature
Creature — Ogre Rebel 3/4
Whenever this creature attacks, you may tap up to two target creatures.
Cho-Arrim Legate Creature
Creature — Human Soldier 1/2
If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost.
Protection from black
Chocobo Knights Creature
[FFX]
2 versions
Creature — Human Knight 3/3
Whenever you attack, creatures you control with counters on them gain double strike until end of turn.
Choking Fumes Instant
Instant
Put a -1/-1 counter on each attacking creature.
Choking Restraints Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
%3%W%W, Sacrifice this Aura: Exile enchanted creature.
Cho-Manno, Revolutionary Creature
3 versions
Legendary Creature — Human Rebel 2/2
Prevent all damage that would be dealt to Cho-Manno.
Cho-Manno's Blessing Enchantment
Enchantment — Aura
Flash
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
Chop Down
Giant Killer's Adventure
Instant
5 versions
Instant — Adventure
Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)
Chosen by Heliod Enchantment
Enchanted
2 versions
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature gets +0/+2.
Chronomantic Escape Sorcery
3 versions
Sorcery
Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.
Suspend 3 — %2%W
Chronosavant Creature
Creature — Giant 5/5
%1%W: Return this card from your graveyard to the battlefield tapped. You skip your next turn.
Cid, Freeflier Pilot Creature
[FFVII]
2 versions
Legendary Creature — Human Warrior Pilot 2/2
Equipment and Vehicle spells you cast cost %1 less to cast.
Jump — During your turn, Cid has flying.
%2, %T: Return target Equipment or Vehicle card from your graveyard to your hand.
Circle of Confinement Enchantment
3 versions
Enchantment
When this enchantment enters, exile target creature an opponent controls with mana value 3 or less until this enchantment leaves the battlefield.
Whenever an opponent casts a Vampire spell with the same name as a card exiled with this enchantment, you gain 2 life.
Circle of Protection: Art Enchantment
2 versions
Enchantment
As Circle of Protection: Art enters, choose an artist.
%1%W: The next time a source of your choice with art by the chosen artist would deal damage to you this turn, prevent that damage.
%1%W: Return Circle of Protection: Art to its owner's hand.
Circle of Protection: Artifacts Enchantment
5 versions
Enchantment
%2: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Black Enchantment
15 versions
Enchantment
%1: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Blue Enchantment
14 versions
Enchantment
%1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Green Enchantment
14 versions
Enchantment
%1: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
38777 cards found
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