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Cho-Arrim Legate Creature
Creature — Human Soldier 1/2
If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost.
Protection from black
Chocobo Knights Creature
[FFX]
2 versions
Creature — Human Knight 3/3
Whenever you attack, creatures you control with counters on them gain double strike until end of turn.
Choking Fumes Instant
Instant
Put a -1/-1 counter on each attacking creature.
Choking Restraints Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
%3%W%W, Sacrifice this Aura: Exile enchanted creature.
Cho-Manno, Revolutionary Creature
3 versions
Legendary Creature — Human Rebel 2/2
Prevent all damage that would be dealt to Cho-Manno.
Cho-Manno's Blessing Enchantment
Enchantment — Aura
Flash
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
Chop Down
Giant Killer's Adventure
Instant
5 versions
Instant — Adventure
Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)
Chosen by Heliod Enchantment
Enchanted
2 versions
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature gets +0/+2.
Chronomantic Escape Sorcery
Sorcery
Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.
Suspend 3 — %2%W
Chronosavant Creature
Creature — Giant 5/5
%1%W: Return this card from your graveyard to the battlefield tapped. You skip your next turn.
Cid, Freeflier Pilot Creature
[FFVII]
2 versions
Legendary Creature — Human Warrior Pilot 2/2
Equipment and Vehicle spells you cast cost %1 less to cast.
Jump — During your turn, Cid has flying.
%2, %T: Return target Equipment or Vehicle card from your graveyard to your hand.
Circle of Confinement Enchantment
3 versions
Enchantment
When this enchantment enters, exile target creature an opponent controls with mana value 3 or less until this enchantment leaves the battlefield.
Whenever an opponent casts a Vampire spell with the same name as a card exiled with this enchantment, you gain 2 life.
Circle of Protection: Art Enchantment
2 versions
Enchantment
As Circle of Protection: Art enters, choose an artist.
%1%W: The next time a source of your choice with art by the chosen artist would deal damage to you this turn, prevent that damage.
%1%W: Return Circle of Protection: Art to its owner's hand.
Circle of Protection: Artifacts Enchantment
5 versions
Enchantment
%2: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Black Enchantment
15 versions
Enchantment
%1: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Blue Enchantment
14 versions
Enchantment
%1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Green Enchantment
14 versions
Enchantment
%1: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Red Enchantment
17 versions
Enchantment
%1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Shadow Enchantment
Enchantment
%1: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
Circle of Protection: White Enchantment
14 versions
Enchantment
%1: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Circle of Solace Enchantment
Enchantment
As this enchantment enters, choose a creature type.
%1%W: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.
Citadel Siege Enchantment
5 versions
Enchantment
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
Citizen Token  
1/16
2 versions
Creature — Citizen 1/1
Citizen's Arrest Enchantment
Enchantment
When this enchantment enters, exile target creature or planeswalker an opponent controls until this enchantment leaves the battlefield.
Citizen's Crowbar Artifact
Artifact — Equipment
When this Equipment enters, create a 1/1 green and white Citizen creature token, then attach this Equipment to it.
Equipped creature gets +1/+1 and has "%W, %T, Sacrifice Citizen's Crowbar: Destroy target artifact or enchantment."
Equip %2
City Pigeon Creature
Jumpstart
3 versions
Creature — Bird 1/1
Flying
When this creature leaves the battlefield, create a Food token.
Citywide Bust Sorcery
4 versions
Sorcery
Destroy all creatures with toughness 4 or greater.
Civic Guildmage Creature
Creature — Human Wizard 1/1
%G, %T: Target creature gets +0/+1 until end of turn.
%U, %T: Put target creature you control on top of its owner's library.
Civic Stalwart Creature
Creature — Elephant Soldier 3/3
When this creature enters, creatures you control get +1/+1 until end of turn.
Clachan Festival Tribal Enchantement
Kindred Enchantment — Kithkin
When this enchantment enters, create two 1/1 green and white Kithkin creature tokens.
%4%W: Create a 1/1 green and white Kithkin creature token.
37977 cards found
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