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Spell Pierce Instant
19 versions
Instant
Counter target noncreature spell unless its controller pays %2.
Spell Rupture Instant
Instant
Counter target spell unless its controller pays %X, where X is the greatest power among creatures you control.
Spell Shrivel Instant
Instant
Devoid
Counter target spell unless its controller pays %4. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Spell Snare Instant
5 versions
Instant
Counter target spell with mana value 2.
Spell Snip Instant
Instant
Counter target spell unless its controller pays %1.
Cycling %2
Spell Snuff Instant
Instant
Counter target spell.
Fateful hour — If you have 5 or less life, draw a card.
Spell Stutter Instant
Instant
Counter target spell unless its controller pays %2 plus an additional %1 for each Faerie you control.
Spell Suck Instant
Instant
Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Spell Swindle Instant
5 versions
Instant
Counter target spell. Create X Treasure tokens, where X is that spell's mana value.
Spell Syphon Instant
Instant
Counter target spell unless its controller pays %1 for each blue permanent you control.
Spellbook Seeker Creature
Creature — Bird Wizard 3/3
Flying
This creature enters prepared.
Spellgyre Instant
Instant
Choose one —
• Counter target spell.
• Surveil 2, then draw two cards.
Spelljack Instant
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.)
Spellkeeper Weird Creature
Creature — Weird 1/4
%2, %T, Sacrifice this creature: Return target instant or sorcery card from your graveyard to your hand.
Spellseeker Creature
6 versions
Creature — Human Wizard 1/1
When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Spellshift Instant
Instant
Counter target instant or sorcery spell. Its controller reveals cards from the top of their library until they reveal an instant or sorcery card. That player may cast that card without paying its mana cost. Then the player shuffles.
Spellstutter Sprite Creature
Faeries (Anime art)
6 versions
Creature — Faerie Wizard 1/1
Flash
Flying
When this creature enters, counter target spell with mana value X or less, where X is the number of Faeries you control.
Spelltwine Sorcery
5 versions
Sorcery
Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
Spellweaver Duo Creature
Creature — Human Wizard 4/4
Assist (Another player can pay up to %6 of this spell's cost.)
When this creature enters, you may return target tapped creature to its owner's hand.
Spellweaver Eternal Creature
2 versions
Creature — Zombie Snake Wizard 2/1
Prowess
Afflict 2
Spellweaver Volute Enchantment
Store only - Foil
2 versions
Enchantment — Aura
Enchant instant card in a graveyard
Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach this Aura to another instant card in a graveyard.
Sphinx Token  
1/6
Creature — Sphinx 4/4
Flying
Sphinx Ambassador Creature
Creature — Sphinx 5/5
Flying
Whenever this creature deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles.
Sphinx Mindbreaker Creature
Theme Boosters
Creature — Sphinx 6/6
Flying
When this creature enters, each opponent mills ten cards.
Sphinx of Clear Skies Creature
4 versions
Creature — Sphinx 5/5
Flying, ward %2
Domain — Whenever this creature deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)
Sphinx of Enlightenment Creature
Bookworms
4 versions
Creature — Sphinx 5/5
Flying
When this creature enters, target opponent draws a card and you draw three cards.
Sphinx of False Conclusions Creature
3 versions
Creature — Sphinx Illusion 4/2
Flash
Flying
Whenever this creature attacks, draw a card, then discard a card.
When this creature dies, if it isn't a token, create a token that's a copy of it.
Sphinx of Foresight Creature
2 versions
Creature — Sphinx 4/4
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.
Flying
At the beginning of your upkeep, scry 1.
Sphinx of Forgotten Lore Creature
6 versions
Creature — Sphinx 3/3
Flash
Flying
Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost.
Sphinx of Jwar Isle Creature
5 versions
Creature — Sphinx 5/5
Flying
Shroud
You may look at the top card of your library any time.
38784 cards found
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