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Sphinx of Lost Truths Creature
Creature — Sphinx 3/5
Kicker %1%U
Flying
When this creature enters, draw three cards. Then if it wasn't kicked, discard three cards.
Sphinx of Magosi Creature
6 versions
Creature — Sphinx 6/6
Flying
%2%U: Draw a card, then put a +1/+1 counter on this creature.
Sphinx of the Chimes Creature
Creature — Sphinx 5/6
Flying
Discard two nonland cards with the same name: Draw four cards.
Sphinx of the Final Word Creature
Starter Collection
4 versions
Creature — Sphinx 5/5
This spell can't be countered.
Flying
Hexproof
Instant and sorcery spells you control can't be countered.
Sphinx of the Second Sun Creature
5 versions
Creature — Sphinx 6/6
Flying
At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
Sphinx of Uthuun Creature
Commander decks
8 versions
Creature — Sphinx 5/6
Flying
When this creature enters, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Sphinx's Approach Instant
2 versions
Instant
Draw two cards. Then you may exile this spell and four cards named Sphinx's Approach from your graveyard. If you do, search your library for a Sphinx creature card, put it onto the battlefield, then shuffle.
A deck can have any number of cards named Sphinx's Approach.
Sphinx's Disciple Creature
Creature — Human Wizard 2/2
Flying
Inspired — Whenever this creature becomes untapped, draw a card.
Sphinx's Herald Artifact Creature
Artifact Creature — Vedalken Wizard 1/1
%2%U, %T, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign, put it onto the battlefield, then shuffle.
Sphinx's Tutelage Enchantment
Foundations
4 versions
Enchantment
Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.
%5%U: Draw a card, then discard a card.
Spider-Byte, Web Warden Creature
2 versions
Legendary Creature — Spider Avatar Hero 2/2
When Spider-Byte enters, return up to one target nonland permanent to its owner's hand.
Spider-Man 2099, Miguel O'Hara Creature
Legendary Creature — Spider Human Hero 4/4
When Spider-Man 2099 enters, return up to one target creature to its owner's hand.
Whenever one or more creatures you control deal combat damage to a player, draw a card.
Spider-Man No More Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature is a Citizen with base power and toughness 1/1. It has defender and loses all other abilities. (It also loses all other creature types.)
Spider-Sense Instant
5 versions
Instant
Web-slinging %U
Counter target instant spell, sorcery spell, or triggered ability.
Spikeshell Harrier Artifact Creature
Artifact Creature — Robot Turtle 4/4
When this creature enters, return target creature or Vehicle an opponent controls to its owner's hand. If that opponent's speed is greater than each other player's speed, reduce that opponent's speed by 1. This effect can't reduce their speed below 1.
Spiketail Drake Creature
2 versions
Creature — Drake 3/3
Flying
Sacrifice this creature: Counter target spell unless its controller pays %3.
Spiketail Drakeling Creature
2 versions
Creature — Drake 2/2
Flying
Sacrifice this creature: Counter target spell unless its controller pays %2.
Spiketail Hatchling Creature
3 versions
Creature — Drake 1/1
Flying
Sacrifice this creature: Counter target spell unless its controller pays %1.
Spin into Myth Instant
3 versions
Instant
Put target creature on top of its owner's library, then fateseal 2.
Spindrift Drake Creature
Creature — Drake 2/1
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay %U.
Spined Megalodon Creature
2 versions
Creature — Shark 5/7
Hexproof
Whenever this creature attacks, scry 1.
Spined Thopter Artifact Creature
Zendikar Rising - Kaldheim
2 versions
Artifact Creature — Phyrexian Thopter 2/1
(%PU can be paid with either %U or 2 life.)
Flying
Spiny Starfish Creature
2 versions
Creature — Starfish 0/1
%U: Regenerate this creature.
At the beginning of each end step, if this creature regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn.
Spire Monitor Creature
3 versions
Creature — Phyrexian Drake 3/3
Flash
Flying
Spire Owl Creature
Creature — Bird 1/1
Flying
When this creature enters, look at the top four cards of your library, then put them back in any order.
Spire Phantasm Creature
Creature — Gargoyle Illusion 3/2
Reveal this card as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card.
Flying
When this creature enters, if you guessed correctly for a card named Spire Phantasm, draw a card.
Spire Serpent Creature
Creature — Serpent 3/5
Defender
Metalcraft — As long as you control three or more artifacts, this creature gets +2/+2 and can attack as though it didn't have defender.
Spire Winder Creature
Creature — Snake 2/3
Flying
Ascend
This creature gets +1/+1 as long as you have the city's blessing.
Spirit Token  
#13
2 versions
Creature — Spirit 1/1
Flying
Spirit Token  
1/12
Creature — Spirit 2/2
Vigilance
Whenever you draw a card, put a +1/+1 counter on this creature.
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