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Claim Jumper Creature
5 versions
Creature — Rabbit Mercenary 3/3
Vigilance
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
Clarion Cathars Creature
2 versions
Creature — Human Knight 3/3
When this creature enters, create a 1/1 white Human creature token.
Clarion Conqueror Creature
Borderless Reversible
7 versions
Creature — Dragon 3/3
Flying
Activated abilities of artifacts, creatures, and planeswalkers can't be activated.
Clarion Spirit Creature
2 versions
Creature — Spirit 2/2
Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.
Claws Out Instant
Instant
Affinity for Cats
Creatures you control get +2/+2 until end of turn.
Clay-Fired Bricks Artifact
Artifact
When this artifact enters, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Craft with artifact %5%W%W (%5%W%W, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Cleanfall Sorcery
Sorcery — Arcane
Destroy all enchantments.
Cleanse Sorcery
2 versions
Sorcery
Destroy all black creatures.
Cleansing Sorcery
Sorcery
For each land, destroy that land unless any player pays 1 life.
Cleansing Meditation Sorcery
Sorcery
Destroy all enchantments.
Threshold — If there are seven or more cards in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
Cleansing Nova Sorcery
15 versions
Sorcery
Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
Cleansing Ray Sorcery
Sorcery
Choose one —
• Destroy target Vampire.
• Destroy target enchantment.
Clear Instant
Instant
Destroy target enchantment.
Cycling %2
Cleaving Skyrider Creature
Creature — Human Warrior 2/2
Flash
Kicker %2%R
Flying
When this creature enters, if it was kicked, it deals X damage to any target, where X is the number of attacking creatures.
Clergy en-Vec Creature
Creature — Human Cleric 1/1
%T: Prevent the next 1 damage that would be dealt to any target this turn.
Clergy of the Holy Nimbus Creature
Creature — Human Cleric 1/1
If this creature would be destroyed, regenerate it.
%1: This creature can't be regenerated this turn. Only your opponents may activate this ability.
Cleric Token  
2 versions
Enchantment Creature — Cleric 2/1
Cleric Class Enchantment
2 versions
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
%3%W: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
%4%W: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Cleric of the Forward Order Creature
2 versions
Creature — Human Cleric 2/2
When this creature enters, you gain 2 life for each creature you control named Cleric of the Forward Order.
Clever Concealment Instant
6 versions
Instant
Convoke
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Clever Distraction
Transformed Distracting Geist
Enchantment  
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls."
If Clever Distraction would be put into a graveyard from anywhere, exile it instead.
Clever Lumimancer Creature
Creature — Human Wizard 0/1
Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature gets +2/+2 until end of turn.
Cliff Threader Creature
Creature — Kor Scout 2/1
Mountainwalk
Cliffhaven Sell-Sword Creature
Creature — Kor Warrior 3/1
Cliffside Lookout Creature
2 versions
Creature — Kor Scout Ally 1/1
%4%W: Creatures you control get +1/+1 until end of turn.
Cliffside Rescuer Creature
Creature — Kor Soldier 2/2
Vigilance
%T, Sacrifice this creature: Target permanent you control gains protection from each of your opponents until end of turn.
Clockwork Drawbridge Artifact Creature
Artifact Creature — Wall 0/3
Defender
%2%W, %T: Tap target creature.
Cloister Gargoyle Artifact Creature
3 versions
Artifact Creature — Gargoyle 0/4
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)
As long as you've completed a dungeon, this creature gets +3/+0 and has flying.
Cloistered Youth Creature
Creature — Human 1/1
At the beginning of your upkeep, you may transform this creature.
Cloud Crusader Creature
Creature — Human Knight 2/3
Flying
First strike
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