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Circle of Protection: Red Enchantment
17 versions
Enchantment
%1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Shadow Enchantment
Enchantment
%1: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
Circle of Protection: White Enchantment
14 versions
Enchantment
%1: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Circle of Solace Enchantment
Enchantment
As this enchantment enters, choose a creature type.
%1%W: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.
Citadel Siege Enchantment
5 versions
Enchantment
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
Citizen Token  
1/16
2 versions
Creature — Citizen 1/1
Citizen's Arrest Enchantment
Enchantment
When this enchantment enters, exile target creature or planeswalker an opponent controls until this enchantment leaves the battlefield.
Citizen's Crowbar Artifact
Artifact — Equipment
When this Equipment enters, create a 1/1 green and white Citizen creature token, then attach this Equipment to it.
Equipped creature gets +1/+1 and has "%W, %T, Sacrifice Citizen's Crowbar: Destroy target artifact or enchantment."
Equip %2
City Pigeon Creature
Jumpstart
3 versions
Creature — Bird 1/1
Flying
When this creature leaves the battlefield, create a Food token.
Citywide Bust Sorcery
4 versions
Sorcery
Destroy all creatures with toughness 4 or greater.
Civic Guildmage Creature
Creature — Human Wizard 1/1
%G, %T: Target creature gets +0/+1 until end of turn.
%U, %T: Put target creature you control on top of its owner's library.
Civic Stalwart Creature
Creature — Elephant Soldier 3/3
When this creature enters, creatures you control get +1/+1 until end of turn.
Clachan Festival Tribal Enchantement
Kindred Enchantment — Kithkin
When this enchantment enters, create two 1/1 green and white Kithkin creature tokens.
%4%W: Create a 1/1 green and white Kithkin creature token.
Claim Jumper Creature
5 versions
Creature — Rabbit Mercenary 3/3
Vigilance
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
Clarion Cathars Creature
2 versions
Creature — Human Knight 3/3
When this creature enters, create a 1/1 white Human creature token.
Clarion Conqueror Creature
Borderless Reversible
7 versions
Creature — Dragon 3/3
Flying
Activated abilities of artifacts, creatures, and planeswalkers can't be activated.
Clarion Spirit Creature
2 versions
Creature — Spirit 2/2
Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.
Claws Out Instant
Instant
Affinity for Cats
Creatures you control get +2/+2 until end of turn.
Clay-Fired Bricks Artifact
Artifact
When this artifact enters, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Craft with artifact %5%W%W (%5%W%W, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Cleanfall Sorcery
Sorcery — Arcane
Destroy all enchantments.
Cleanse Sorcery
2 versions
Sorcery
Destroy all black creatures.
Cleansing Sorcery
Sorcery
For each land, destroy that land unless any player pays 1 life.
Cleansing Meditation Sorcery
Sorcery
Destroy all enchantments.
Threshold — If there are seven or more cards in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
Cleansing Nova Sorcery
16 versions
Sorcery
Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
Cleansing Ray Sorcery
Sorcery
Choose one —
• Destroy target Vampire.
• Destroy target enchantment.
Clear Instant
Instant
Destroy target enchantment.
Cycling %2
Cleaving Skyrider Creature
Creature — Human Warrior 2/2
Flash
Kicker %2%R
Flying
When this creature enters, if it was kicked, it deals X damage to any target, where X is the number of attacking creatures.
Clergy en-Vec Creature
Creature — Human Cleric 1/1
%T: Prevent the next 1 damage that would be dealt to any target this turn.
Clergy of the Holy Nimbus Creature
Creature — Human Cleric 1/1
If this creature would be destroyed, regenerate it.
%1: This creature can't be regenerated this turn. Only your opponents may activate this ability.
Cleric Token  
2 versions
Enchantment Creature — Cleric 2/1
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