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Telepathic Spies Creature
2 versions
Creature — Human Wizard 2/2
When this creature enters, look at target opponent's hand.
Telepathy Enchantment
6 versions
Enchantment
Your opponents play with their hands revealed.
Teleport Instant
2 versions
Instant
Cast this spell only during the declare attackers step.
Target creature can't be blocked this turn.
Teller of Tales Creature
Creature — Spirit 3/3
Flying
Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature.
Telling Time Instant
7 versions
Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Tempest Caller Creature
2 versions
Creature — Merfolk Wizard 2/3
When this creature enters, tap all creatures target opponent controls.
Tempest Djinn Creature
Starter Collection
6 versions
Creature — Djinn 0/4
Flying
This creature gets +1/+0 for each basic Island you control.
Tempest Harvester Creature
Creature — Merfolk Wizard 2/1
When this creature enters, you get %E%E (two energy counters).
%T, Pay %E: Draw a card, then discard a card.
Tempest Owl Creature
Creature — Bird 1/2
Kicker %4%U
Flying
When this creature enters, if it was kicked, tap up to three target permanents.
Tempest Trapper Creature
Alchemy: Bloomburrow
Creature — Otter Wizard 2/4
%T: Add two mana in any combination of colors. Spend this mana only to cast instant or sorcery spells.
Whenever you cast your third spell each turn, exile a random card from your library. Until end of turn, you may play that card without paying its mana cost.
Temporal Adept Creature
4 versions
Creature — Human Wizard 1/1
%U%U%U, %T: Return target permanent to its owner's hand.
Temporal Cascade Sorcery
Sorcery
Choose one —
• Each player shuffles their hand and graveyard into their library.
• Each player draws seven cards.
Entwine %2
Temporal Cleansing Sorcery
2 versions
Sorcery
Convoke
The owner of target nonland permanent puts it into their library second from the top or on the bottom.
Temporal Distortion Enchantment
Enchantment
Whenever a creature or land becomes tapped, put an hourglass counter on it.
Each permanent with an hourglass counter on it doesn't untap during its controller's untap step.
At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.
Temporal Eddy Sorcery
Sorcery
Put target creature or land on top of its owner's library.
Temporal Fissure Sorcery
4 versions
Sorcery
Return target permanent to its owner's hand.
Storm
Temporal Machinations Sorcery
Planeswalker Deck Teferi
Sorcery
Return target creature to its owner's hand. If you control an artifact, draw a card.
Temporal Manipulation Sorcery
Future Sight Frame
9 versions
Sorcery
Take an extra turn after this one.
Temporal Mastery Sorcery
5 versions
Sorcery
Take an extra turn after this one. Exile Temporal Mastery.
Miracle %1%U
Temporal Trespass Sorcery
6 versions
Sorcery
Delve
Take an extra turn after this one. Exile Temporal Trespass.
Temporal Tribulation Instant
2 versions
Instant
Exile two target permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Flashback %5%U
Tempt with Reflections Sorcery
Sorcery
Tempting offer — Choose target creature you control. Create a token that's a copy of that creature. Each opponent may create a token that's a copy of that creature. For each opponent who does, create a token that's a copy of that creature.
Tempted by the Oriq Sorcery
Story Spotlight
4 versions
Sorcery
For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less.
Temur Devotee Creature
Creature — Human Druid 3/3
Defender
%1: Add %G, %U, or %R. Activate only once each turn.
Tenacious Tomeseeker Creature
Creature — Human Knight 3/2
Bargain
When this creature enters, if it was bargained, return target instant or sorcery card from your graveyard to your hand.
Tentacle Token  
5 versions
Creature — Tentacle 1/1
Teo, Spirited Glider Creature
Legendary Creature — Human Pilot Ally 1/4
Flying
Whenever one or more creatures you control with flying attack, draw a card, then discard a card. When you discard a nonland card this way, put a +1/+1 counter on target creature you control.
Terraformer Creature
Creature — Human Wizard 2/2
%1: Choose a basic land type. Each land you control becomes that type until end of turn.
Test of Priorities Instant
Instant
Choose one —
• Power to Engines — Surveil 2, then draw a card.
• Power to Life Support — Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Test of Talents Instant
Instant
Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for any number of cards with the same name as that spell and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
38784 cards found
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