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The Blue Spirit Creature
2 versions
Legendary Creature — Human Rogue Ally 2/4
You may cast the first creature spell you cast each turn as though it had flash.
Whenever a nontoken creature you control enters during combat, draw a card.
The Caretaker Creature
2 versions
Legendary Creature — Elemental 5/6
Vigilance, ward %2
At the beginning of each end step, if you faced a dilemma this turn, target opponent exiles cards from the top of their library until they exile a nonland card. You may cast that card without paying its mana cost.
The Clone Saga Enchantment
Jumpstart
5 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Surveil 3.
*S2 When you next cast a creature spell this turn, copy it, except the copy isn't legendary.
*S3 Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card.
The Conundrum of Bowls Enchantment
Alchemy: Eldraine
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Seek a card with mana value less than the number of cards in your hand.
*S2 Seek a card with mana value greater than the number of cards in your hand.
*S3 Count the number of cards in your hand. You may cast a spell with mana value equal to that number from your hand without paying its mana cost.
The Destined Thief Creature
[FFI] Borderless Scene - Garland at the Chaos Shrine
Legendary Creature — Human Rogue 2/2
The Destined Thief can't be blocked.
%U, %T: Another target creature you control can't be blocked this turn.
Whenever one or more creatures you control deal combat damage to one or more players, draw a card, then discard a card. If you have a full party, instead draw three cards.
The Eleventh Hour Enchantment
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.
*S2 Create a Food token and a 1/1 white Human creature token with "Doctor spells you cast cost %1 less to cast."
*S3 Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero.
The Enigma Jewel Artifact
3 versions
Legendary Artifact
The Enigma Jewel enters tapped.
%T: Add %C%C. Spend this mana only to activate abilities.
Craft with four or more nonlands with activated abilities %8%U (%8%U, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
The Everflowing Well Artifact
3 versions
Legendary Artifact
When The Everflowing Well enters, mill two cards, then draw two cards.
Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well.
The Flood of Mars Creature
4 versions
Creature — Alien Zombie Horror 3/3
Islandwalk
Water Always Wins — Whenever this creature attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of this creature. If it's a land, it becomes an Island in addition to its other types.
The Grand Tour Instant
2 versions
Instant
Exile target permanent, then put it into its owner's hand. That player discards that card, then puts it on top of their library. Then they put it onto the battlefield.
The Great Synthesis
Transformed Jin-Gitaxias
Enchantment  
4 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
*S1 Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control this Saga.
*S2 Return all non-Phyrexian creatures to their owners' hands.
*S3 You may cast any number of spells from your hand without paying their mana costs. Exile this Saga, then return it to the battlefield (front face up).
The Indomitable Artifact
Extended-Art Frame
2 versions
Legendary Artifact — Vehicle 6/6
Trample
Whenever a creature you control deals combat damage to a player, draw a card.
Crew 3
You may cast this card from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.
The Key to the Vault Artifact
5 versions
Legendary Artifact — Equipment
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Equip %2%U
The Legend of Kuruk Enchantment
3 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
*S1, *S2 Scry 2, then draw a card.
*S3 Exile this Saga, then return it to the battlefield transformed under your control.
The Lord of the Eagles Creature
3 versions
Legendary Creature — Bird Noble 8/8
Flash
This spell costs %X less to cast, where X is the total power of creatures you control with flying.
Flying
The Lunar Whale Artifact
[FFIV]
2 versions
Legendary Artifact — Vehicle 3/5
Flying
You may look at the top card of your library any time.
As long as The Lunar Whale attacked this turn, you may play the top card of your library.
Crew 1
The Magic Mirror Artifact
4 versions
Legendary Artifact
This spell costs %1 less to cast for each instant and sorcery card in your graveyard.
You have no maximum hand size.
At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror.
The Mechanist, Aerial Artisan Creature
3 versions
Legendary Creature — Human Artificer Ally 1/3
Whenever you cast a noncreature spell, create a Clue token.
%T: Until end of turn, target artifact token you control becomes a 3/1 Construct artifact creature with flying.
The Mindskinner Enchantment Creature
4 versions
Legendary Enchantment Creature — Nightmare 10/1
The Mindskinner can't be blocked.
If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.
The Mirari Conjecture Enchantment
3 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Return target instant card from your graveyard to your hand.
*S2 Return target sorcery card from your graveyard to your hand.
*S3 Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
The Modern Age Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
*S1, *S2 Draw a card, then discard a card.
*S3 Exile this Saga, then return it to the battlefield transformed under your control.
The Omenkeel Artifact
4 versions
Legendary Artifact — Vehicle 3/3
Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled.
Crew 1
The Phasing of Zhalfir Enchantment
3 versions
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
*S1, *S2 Another target nonland permanent phases out. It can't phase in for as long as you control this Saga.
*S3 Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.
The Prima Vista Artifact
[FFIX]
Legendary Artifact — Vehicle 5/3
Flying
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, The Prima Vista becomes an artifact creature until end of turn.
Crew 2
The Reality Chip Artifact Creature
5 versions
Legendary Artifact Creature — Equipment Jellyfish 0/4
You may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure %2%U
The Spirit Oasis Enchantment
Legendary Enchantment — Shrine
When The Spirit Oasis enters, draw a card for each Shrine you control.
Whenever another Shrine you control enters, draw a card.
The Tale of Tamiyo Enchantment
3 versions
Legendary Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV)
*S1, *S2, *S3— Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process.
*S4 Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies.
The Temporal Anchor Artifact
Story Spotlight
4 versions
Legendary Artifact
At the beginning of your upkeep, scry 2.
Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library.
During your turn, you may play cards exiled with The Temporal Anchor.
The Terror of Serpent's Pass Creature
Legendary Creature — Serpent 8/8
Hexproof
The Theorist, Jace Beleren Planeswalker
6 versions
Legendary Planeswalker — Jace Loyalty 3
At the beginning of each opponent's draw step, you draw a card.
+1
Create a 1/1 blue Illusion creature token.
-2
For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
-6
Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
38784 cards found
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