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Three Wishes Instant
Instant
Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.
Threnody Singer Creature
Creature — Siren 1/3
Flash
Flying
When this creature enters, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue.
Thriving Turtle Creature
2 versions
Creature — Turtle 0/3
When this creature enters, you get %E%E.
Whenever this creature attacks, you may pay %E%E. If you do, put a +1/+1 counter on it.
Thrummingbird Creature
14 versions
Creature — Phyrexian Bird Horror 1/1
Flying
Whenever this creature deals combat damage to a player, proliferate.
Thryx, the Sudden Storm Creature
Surprise!
6 versions
Legendary Creature — Elemental Giant 4/5
Flash
Flying
Spells you cast with mana value 5 or greater cost %1 less to cast and can't be countered.
Thunder Drake Creature
3 versions
Creature — Elemental Drake 2/3
Flying
Whenever you cast your second spell each turn, put a +1/+1 counter on this creature.
Thunder Wall Creature
2 versions
Creature — Wall 0/2
Defender
Flying
%U: This creature gets +1/+1 until end of turn.
Thunderclap Drake Creature
3 versions
Creature — Drake 2/1
Flying
Instant and sorcery spells you cast cost %1 less to cast.
%2%U, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Thundercloud Elemental Creature
Creature — Elemental 3/4
Flying
%3%U: Tap all creatures with toughness 2 or less.
%3%U: All other creatures lose flying until end of turn.
Thunderhead Squadron Creature
Creature — Human Knight 3/4
Convoke
Flying
Thunderheads Instant
Izzet deck
3 versions
Instant
Replicate %2%U
Create a 3/3 blue Weird creature token with defender and flying. Exile it at the beginning of the next end step.
Thundertrap Trainer Creature
5 versions
Creature — Otter Wizard 1/2
Offspring %4
When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Thundertrap Trainer Token Token  
Creature — Otter Wizard 1/1
When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
(This token's mana cost is %1%U.)
Thwart Instant
2 versions
Instant
You may return three Islands you control to their owner's hand rather than pay this spell's mana cost.
Counter target spell.
Tidal Barracuda Creature
2 versions
Creature — Fish 3/4
Any player may cast spells as though they had flash.
Your opponents can't cast spells during your turn.
Tidal Bore Instant
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
You may tap or untap target creature.
Tidal Control Enchantment
Enchantment
Cumulative upkeep %2
Pay 2 life or %2: Counter target red or green spell. Any player may activate this ability.
Tidal Courier Creature
2 versions
Creature — Merfolk 1/2
When this creature enters, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.
%3%U: This creature gains flying until end of turn.
Tidal Flats Enchantment
3 versions
Enchantment
%U%U: For each attacking creature without flying, its controller may pay %1. If that player doesn't, creatures you control blocking that creature gain first strike until end of turn.
Tidal Force Creature
Creature — Elemental 7/7
At the beginning of each upkeep, you may tap or untap target permanent.
Tidal Influence Enchantment
Enchantment
Cast this spell only if no permanents named Tidal Influence are on the battlefield.
This enchantment enters with a tide counter on it.
At the beginning of your upkeep, put a tide counter on this enchantment.
As long as there is exactly one tide counter on this enchantment, all blue creatures get -2/-0.
As long as there are exactly three tide counters on this enchantment, all blue creatures get +2/+0.
Whenever there are four or more tide counters on this enchantment, remove all tide counters from it.
Tidal Kraken Creature
3 versions
Creature — Kraken 6/6
This creature can't be blocked.
Tidal Surge Sorcery
4 versions
Sorcery
Tap up to three target creatures without flying.
Tidal Terror Creature
Creature — Octopus 5/6
Whenever this creature attacks, you may tap two other untapped creatures you control. If you do, this creature can't be blocked this turn.
Islandcycling %2
Tidal Visionary Creature
Creature — Merfolk Wizard 1/1
%T: Target creature becomes the color of your choice until end of turn.
Tidal Warrior Creature
3 versions
Creature — Merfolk Warrior 1/1
%T: Target land becomes an Island until end of turn.
Tidal Wave Instant
4 versions
Instant
Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.
Tide Drifter Creature
Creature — Eldrazi Drone 0/5
Devoid
Other colorless creatures you control get +0/+1.
Tide Shaper Creature
2 versions
Creature — Merfolk Wizard 1/1
Kicker %1
When this creature enters, if it was kicked, target land becomes an Island for as long as this creature remains on the battlefield.
This creature gets +1/+1 as long as an opponent controls an Island.
Tide Skimmer Creature
Soaring
4 versions
Creature — Drake 2/3
Flying
Whenever you attack with two or more creatures with flying, draw a card.
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